The Underdark has captured the minds of gamers since the early days of the hobby, it’s almost a rite of passage for DMs and players alike. Every gamer’s bucket list has slaying a dragon, taking a ride on a Spelljammer, and journeying to the Underdark. But how do you do the setting justice? How do you make it memorable?
These are the talking points:
- It’s always dark
- There’s nothing green in the Underdark
- It’s a confined area, all the time
- It’s always dangerous, but add new dangers with the old
- The environment is alien to surface dwelling characters
(No sun, no weather, the language is different, the gods worshiped are different)
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